ZBrush寿司拼盘数字雕刻实例制作视频教程
ZBrush寿司拼盘数字雕刻实例制作视频教程
资源简介
本教程是关于ZBrush寿司拼盘数字雕刻实例制作视频教程,时长:1小时05分,大小:790 MB,MP4高清视频格式,教程使用软件:Zbrush,Maya,Marmoset,附源文件,作者:Tyler Smith,共1个章节,语言:英语。
ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。
This tutorial is about ZBrush Sushi Platter digital carving example production video tutorial, duration: 1 hour and 05 minutes, size: 790 MB, MP4 high-definition video format, tutorial software: ZBrush, Maya, marmoset, with source file, author: Tyler Smith, a total of 1 chapter, language: English.
ZBrush is a digital engraving and painting software. It has completely changed the whole 3D industry with its powerful functions and intuitive workflow. In a simple interface, ZBrush provides the most advanced tools in the world for contemporary digital artists. The functional combination developed with practical ideas can stimulate the creative power of artists, and at the same time, ZBrush has a user experience, which will be very smooth in operation. ZBrush can carve up to a billion polygon models, so the limit is only up to the artist's own imagination. ZBrush software is the world's first 3D design tool to let artists feel unrestricted and free to create! Its appearance completely subverts the working mode of the traditional 3D design tools, liberates the hands and thinking of artists, leaves the old clumsy creation mode relying on the mouse and parameters, and fully respects the designer's creative inspiration and traditional working habits.
A full run through of creating an organic sculpture from scratch in Zbrush. Showcasing my use of array mesh, organic sculpting techniques, and shape composition. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for posing and rendering in Marmoset.
Skill Level
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, and Marmoset
Contents
– 1 hour walk through covering the entire sculpture from scratch in Zbrush to final low res mesh render in Marmoset.
– 1080 Resolution
– Low res Static and posed low res mesh
-Zbrush (4R8) files at 3 different stages of development
-Photoshop files and targa files of texture maps generated for low res mesh
-Marmoset web file and scene file (Marmoset Toolbag 3)
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