In this Houdini Essential series, we are going to take a look at some advanced Flip Fluid techniques in Houdini to create a large scale water splash.
We will dissect various parameters of the flip solver such as droplets, narrow banding and drag fields to control the scale of our simulation. We will construct custom VDBs of our geometry for accurate collisions. We then will effectively use the new white water system and talk about repellents, erosion, density controls, etc to control and create our foam elements.
This is followed by taking a look at the meshing workflow where we will use some custom smoothing techniques and talk about flattening our mesh.
This course has been designed for intermediate to advanced Houdini users. A basic knowledge of DOPs and Flip Fluids in general is needed even though we will be creating everything from the group up.
Upon finishing this course, an artist will be very familiar with the inner workings of flip solver in Houdini so as to be able to create dramatic whitewater and large scale splash effects with ease.