Houdini纹理绘制着色大师级训练视频教程合集

 

Houdini纹理绘制着色大师级训练视频教程合集


 

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资源简介

本教程是关于Houdini纹理绘制着色大师级训练视频教程合集,时长:6小时,大小:3.8 GB,MP4高清视频格式,教程使用软件:Houdini,共6个章节,作者:Tyler Bay,语言:英语。

Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。

Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。人人素材整理发布!

Shading Techniques 1
Improve your Texturing Strategies & Workflows
Shading Techniques I is the first course in a series that revolves around learning the foundational techniques behind texturing and shading. The workflows presented in part I focus on tri-planar projections, material assignments, and sourcing textures. Redshift is being used for rendering, but it doesn’t matter if you’re using a different render engine because all the main principles still apply.
In addition, we also have the wizard tower scene to practice with! This environment is designed to include a wide variety of texturing challenges and opportunities. Along the way, you’ll learn about how to manage large scenes, work professionally within a pipeline, and make the most of your time through intelligent decision-making.

Shading Techniques 2
Integrate Effective Texture-Painting Workflows
Shading Techniques II is a course that examines how to effectively incorporate a texture-painting workflow. The course begins with examining the pros & cons of a UV/Bitmap workflow and follows these ideas with an examination of the most important UV techniques. From the wizard tower scene, we’ll be practicing with a skull model. Once UVed, we’ll then bring the skull into Substance Painter where I’ll talk about considerations and advice for our texturing decisions. We’ll then bake out maps from Houdini and follow this up with layering our ideas in Substance. The end of the course focuses on file management and rendering out the final image for the skull.

Shading Techniques 3
Leverage the Power of Noise!
Shading Techniques III primarily focuses on the usage of noises when texturing and shading. The course is full of technical concepts but also offers plenty of practical advice on how to best integrate noises into a professional workflow. We begin by examining the most commonly used terms – followed by the application of that knowledge within the wizard tower scene. Once we’ve had practice replicating what is seen through reference, the course then switches things up by exploring the artistic application of noises. Rather than focusing on making something specific, the goal is to improvise and adapt to ideas which occur when playing around with noises. The course then ends the shading series by exploring miscellaneous topics and professional advice for further development. By the end – you’ll have everything you need to know to make informed decisions when shading and texturing.

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