This class will guide you through the basic techniques of creating a procedural brick texture in Quixel Mixer. Mixer's layer-based workflow, combined with a procedural approach gives you an incredible amount of creative freedom while creating textures.
Textures created in Mixer can be used in any major 3D-software like Maya, 3ds Max, Blender, ... .
This class focuses on creating a brick texture by only using procedural techniques. Often brick textures are needed in different variations and colour, making it an ideal candidate for a procedural approach.
The followings topics are covered:
Setting up a Mix (the name of a project in Mixer).
Organise layers into groups.
Distinguish between structure- and colour-layers.
Extensively use procedural Mask Stacks.
Add realism through layers which can be customised independently.
Use different Blend modes to obtain a wide range of effects.
Apply dirt to enhance the look and feel.
Use combinations of Mask Components and Mask Modifiers.
Take advantage of Mask Presets to speed up the workflow.
By the end of this class you will have created this texture and you will be able to further tailor it to your needs.